well so far my list seems ok. all i can say is that i can certainly draw for objectives but kill points will offer a right headache for me... well it does for all nids list tbh.
i think i might have made a mistake with running deathleaper, so far he has hid in a building whilst doing bugger all... secondly he seems to die stupidly easily... oh matt ward why couldnt you write the nid codex... sorry a moment of weakness there.
warriors are possibly the best thing since sliced bread especially with boneswords... i think they are quite possibly the answer for palladins... ok maybe thats abit rose tinted specs but answer me this... who can stand up to a leadership on 3d6 or suffer instant death?
right best be going nids dont paint themselves annoyingly....

Yeah - I'll be honest, I wasn't sure how well Deathleaper would perform for you...
ReplyDeleteGiven the special rules for UCs at BW3, I thought anything squishy might not be a good idea (hence me taking Swarmy). It will be interesting to see how it does against some random opponents.
Completely agree with you about Warriors being Paladin killers - barring Tyrants Paroxysm'ing them, I think Lash Whip (you have to have Lash Whips because of Halbards) / Bonesword Warriors are our only way to effectively deal with Paladins.
The problem I've found is delivering them...Paladins put out a whole heap of pain shooting at close range. A cheap Gaunt screen goes some way, but even then its still only a 4+ cover save against a ton of Stormbolters/Psycannons.
well deathleaper was included just to make psychic tests for librarians that little bit harder but so far all i have played is necrons and dark eldar... to forces that really don't care about LD.
Deletei find lashwhip and bonesword not good enough on warriors just because LD 10 on 2d6 is rather easy to make. thats why i have adrenal glands on them.
ah well maybe i should have taken old one eye for abit of fun even though he is stupidly slow and horrendously expensive