Friday, 14 September 2012

well its been a long time...

It’s been far too long since I blogged anything on this little portion of the internet.

I’m sure all of you who read this blog aren’t that fussed about where I have been or what I have been up to, but I will tell you anyway. I have currently gone through a phase of disliking this hobby for no fault of its own but sometimes it can get a little bit repetitive and samey. Then 6th landed and in honesty I got the rulebook 4 days before I should have done and I wasn’t that excited about it. Yes its new rules, and yes it offers new aspect to list building that have never been open before, but at the end of the day all I could think about was the fact I need to start a brand new army just to deal with what people are coming up with. This in a time where my enthusiasm for the hobby was dwindling sort of killed me off for a bit.

Also on a side note I have been playing so much team golf for my local club I haven’t had the time to get in a game of 40k that and spending lots of money on new shiny clubs and any spare time at the range.


But I’m back (sort of) and re-energised about the 40k universe.

My 1st feeling is looking back over the Nid codex and seeing what can work in this new episode of the 40k Universe. I believe like so many other bloggers that Troops is a massive part of the game and almost even more important now in 6th than they were in 5th.

So what can Nids offer in the case of troops that can stick around long enough to contest objectives… Warriors are ok is the initiative hit for FC has really hit them bad and 4+ save can really drop the 3 wounds extremely quickly. Back in 5th I ran a squad of 5 with boneswords and both TS and FC. I feel this option is still available but the nerf that Power Weapons got has considerably hurt them. They are still useful to drop the greatly annoying 10man squads of grotesques that are appearing at my local gaming club.



I thinking that Tervigons will be alot more useful in 6th. I am seriously thinking about at least running two as a troop option and try and flood the board with little critters. I don't know weather outflanking these baby makers would be a good idea. I still think these ladies should continue with the normal psychic powers as feel no pain is still a very good power for cheap.

I will continue my thoughts on nids in 6th and what else I could see as a possible alternative...

2 comments:

  1. hmmm, you have me thinking of pulling my nids out of hypersleep.....
    Its hard to know what their real strength in 6th will be. Also you can't get around the fact that not having allies is a bit of a blow to them. (grumble grumble grumble)

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    1. psychic powers are the main advantage for them really. they have the best psychic defence in the game imo.
      also i think the humble hive tyrant got a massive boost over swarmlord with the fact he can have a 2+ save which laughs in the face of power weapons.
      dakka fex's seem to be making a comeback also. 12 tl st 6 ap - shots will strip hull points like nothing else in the game.

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